- makeFromVoxels(float[][][], float, float) - Method in class voxellib.Isosurface
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Generates a mesh made out of triangular faces from voxel data consisting
of a three dimensional array of float values.
- makeFromVoxels(boolean[][][], float) - Method in class voxellib.Mesh
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Generates a mesh made of quads from voxel data consisting of a
three dimensional array of boolean values.
- makeFromVoxels(float[][][], float, float) - Method in class voxellib.Mesh
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Generates a mesh made out of triangular faces from from voxel data consisting
of a three dimensional array of float values.
- makeQuadsFromVoxels(boolean[][][], float) - Method in class voxellib.BoundaryFaces
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Generates a mesh made out of quads from voxel data in the form of a
three dimensional array of booleans.
- MarchingCube - Class in voxellib
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A class implementing the classic marching cube algorithm with look-up tables.
- MarchingCube(float, Consumer<float[]>) - Constructor for class voxellib.MarchingCube
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The constructor takes a functional interface of type Consumer<float[]>.
- MarchingSquare - Class in voxellib
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An implementation of the marching squares using look-up tables.
- MarchingSquare(float, Consumer<float[]>) - Constructor for class voxellib.MarchingSquare
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The constructor takes a functional interface of type Consumer<float[]>.
- MarchingSquare.Winding - Enum in voxellib
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- Mesh - Class in voxellib
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A class to generate meshes from voxel data, render and save them
in .stl (sterolithography) binary format.
- Mesh(PApplet) - Constructor for class voxellib.Mesh
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Constructor.