|
|
Transformations.
________________________________________________________________________
Konstfack, an Open Studio part of Interdisciplinary
Studies. Pablo Miranda Carranza and Åsmund Gamlesæter. Week
18-22.
Magnus Pong/Jonatan Mårtens/ Oskar Wrangö/ transformeringar.blogspot.com
Anna Tascha Larsson/Malin Henningson/Neal Fernandez/ annamalinneal.blogspot.com
Magda Lipka Falk/ Jana Pesicova/Jin Su/
better-homes.blogspot.com
Martha Johansson/ Rut-Malin Barklund/ Annika Pettersson/rutmartha.blogspot.com
Adisa Copra/ Sayaka Abe / Romina Fuentes/ 3pinkterror.blogspot.com
________________________________________________________________________
premise:
________________________________________________________________________
‘The electric light is pure information. It is a medium without
a message, as it were, unless it is used to spell out some verbal ad or
name’. Marshall McLuhan Understanding Media, the medium is
the message.
‘The fundamental problem of communication is that of reproducing
at one point either exactly or approximately a message selected at another
point. Frequently the messages have meaning; that is they refer to or
are correlated according to some system with certain physical or conceptual
entities. These semantic aspects of communication are irrelevant to the
engineering problem.’ C. E. Shannon, A Mathematical Theory
of Communication.
Our daily live is largely affected by digital technology; Computation
pervades the stuff of the everyday : public transport displays, computerised
workstations, video games, music production and reproduction, mobile phones,
RFID tags, credit cards, internet dating, animals with embedded chips,
intelligent home appliances … That side of the spectrum of our lives
is out of the scope of designers: We design mostly the envelops, the plastic
and other materials wrapped around computation and media in general.
But, if as according to Shannon’s claim, the meaning and semantics
of all communication are irrelevant to the engineers, who is then designing
and critically developing that part of our everyday experiences increasingly
informed and mediated by electronic technology and devices of communication,
between people, people and machines and even between the machines themselves?
In the efforts to remediate this situation, designers develop concepts,
ideas and designs that are often carried out by engineers and technicians.
We become creators of meanings and messages, falling for Shannon’s
separation between signal and meaning, medium and content, and overlooking
McLuhan’s fundamental maxim that ‘ the medium
is the message’.
In Transformations we will try to address things differently,
and avoid the believe that the media of communication are ‘meaningless’
in themselves, and meaning solely dependant of content. We will do this
by working with technology as our design material. Our basic concern is
summarised in Claude Shannon’s excerpt which describes communication
as a process of translation of a message form one point in to another.
We will deal thus with the transformations or translations of inputs into
outputs, and the design of their capabilities for generating meaningful
information. The project will develop close to what Mark Weiser defined
in the late eighties as 'ubiquitous
computing', that is, computation embedded in the physical experience
of our everyday realities. As Mark Weiser tells, it is easy to find 40
microprocessors in a middle class U.S. home today; ubiquitous computing
deals with this incorporation of computers in to cloths, furniture, pets
and other everyday objects, which it is already a fact, and which will
presumably continue to penetrate the fabric of the everyday.
Task:
________________________________________________________________________
The goal and task of the course will
be to develop simple mechanisms that transforms inputs in to outputs in
meaningful ways: in Groups of 2 or 3, each group will decide an everyday
object or possible situation, existing or projected, in which this transformation
may add some exciting, calming, informative or irrelevant information
that will affect the qualities of that object/situation.
For achieving this we will introduce a number of techniques (input/output),
enough to produce some interesting work, particularly through the workshop.
However, you are encouraged to find your own technologies, already available
in common devices such as toys or home appliances. A number of sources
for this are given in the links and references.
The final results will be part of an exhibition/presentation, and of a
web project, which will help to make public and available to other designers
working in similar lines around the world. This is with the intention
of helping others, and to be helped and receive feedback from others.
For this specific documentation will be demanded at the end of the course.
Material will be also constantly submitted and shared for discussion within
the course through the use of group blogs. These will include images,
text with descriptions of progress as well as schematics of electronics
and Wiring/Arduino code.
more details:
Tools:
________________________________________________________________________
MATERIAL: ARDUINO + ELECTRONICS.
The main ingredient for our research will be
Arduino; Arduino is a simple developing environment
for artist and designers, made by artist and designers. Arduino's heart
is a micro controller, the Atmega8 from Atmel, in essence a very small
computer, like those found in home appliances and electronics or control
systems in vehicles .
As another component of our ‘hands on’ approach we will use
very simple electronics, ready-made components that are part of our everyday
environment in the form of toys, gadgets and consumer electronics, off-the-shelf
mechanical and electronic components.
Lack of knowledge of electronics will not be an obstacle, but on the contrary,
it will constitute a source of ingenuity in the generation of innovative
approaches to the design of technology. A Low-Tech approach will not only
be a remedy to such possible lack of knowledge, but will be intentionally
sought because of its possibilities for cheap production and testing,
both within the course and perhaps in some cases by suggesting possible
industrial fabrication.
Workshop: IO (Input-Output)
________________________________________________________________________
As a first introduction to the techniques and to very basic programming
we will spend the first week of the course on a workshop investigating
different forms of input and output. For this each group of 2 or 3 people
will be given an Arduino board, a simple electronic kit, and one
input and one output component. In general, and in this
context, input is made through Sensors (they sense something)
and output through Actuators (they actuate, or do something).
The idea is that you share your findings, in terms of diagrams, photographs
and code, are available to the rest of the groups through your blogs,
creating all together a library of sensors and actuators for the course
(at least 5 of each, providing 5X5=25 possible combinations of inputs
and outputs). More importantly, the information will be available for
other people working with similar ideas, that may find what you have done
interesting and useful.
The teams you will form now will be kept for the rest of the course.
The workshop will provide with the basic tools and knowledge for the rest
of the course.
introduction to programming.
Blog:
________________________________________________________________________
An important tool during the course for recording and shearing the progress
of your work will be the blog. Each group will set a separate blog (we
will get an introduction to it the first day of the workshop) that will
be used for submitting and publishing images, diagrams, sketches, comments,
schematics of circuits, procedures, results and code. Entries to the blog
should be made daily, and a minimum of twice a week.
Instructions for setting up your group blog here.
Exhibition:
________________________________________________________________________
The works produced during the course will be exhibited in the entrance
hall at Konstfack, in the space to the right of the entrance, in fornt
of the library and conference rooms. The exhibition will open on Friday
the 2nd of May at 5pm (after the final crits in the space) and will last
for the next continuing week, until Friday the 9nth.
Requirements
for passing the course:
________________________________________________________________________
-Minimum assistance of 80%.
-Completion of the final task, that is: a functioning prototype of the
proposed daily object/situation.
-Blog submissions, at least twice a week. The blog should include a minimum
of 4 photographs, 1 code example,one sketch and comments for each entry.
Schedule:
________________________________________________________________________
v. 18 |
|
|
|
|
|
Måndag |
fm |
H e l g d a g |
|
|
|
em |
|
|
|
Tisdag |
fm |
Introduction to course. |
PM/ÅG |
|
|
em |
Teori och idéhistoria |
|
|
Onsdag |
fm |
Workshop: IO (input-output) |
PM/ÅG |
|
|
em |
Workshop IO. |
PM/ÅG |
|
Torsdag |
fm |
(morning) Workshop: IO. |
PM |
|
|
em |
Teori och idéhistoria |
|
|
Fredag |
fm |
Teckning |
|
|
|
em |
Workshop IO. |
|
v. 19 |
|
|
|
|
|
Måndag |
fm |
Teckning |
|
|
|
em |
Workshop. IO. |
PM |
|
Tisdag |
fm |
Workshop. IO. |
ÅG |
|
|
em |
Teori och idéhistoria |
|
|
Onsdag |
fm |
Workshop pin-up. Next Task presentation. |
PM/ÅG |
|
|
em |
Studio work |
|
|
Torsdag |
fm |
Studio work |
|
|
|
em |
Teori och idéhistoria |
|
|
Fredag |
fm |
Morning Tutorials |
PM/ÅG |
|
|
em |
Studio work |
|
v. 20
|
|
|
|
|
|
Måndag |
fm |
Teckning |
|
|
|
em |
Studio work |
|
|
Tisdag |
fm |
9:00 Lecture 1. Room B3 |
PM |
|
|
em |
Teori och idéhistoria |
|
|
Onsdag |
fm |
Tutorials |
ÅG |
|
|
em |
Studio work |
|
|
Torsdag |
fm |
Studio work |
|
|
|
em |
Teori och idéhistoria |
|
|
Fredag |
fm |
Intermediate presentation. Room B2 |
PM/ÅG |
|
|
em |
Studio work |
|
v. 21
|
|
|
|
|
|
Måndag |
fm |
Teckning |
|
|
|
em |
Studio work |
|
|
Tisdag |
fm |
Lecture 2. Magnus Jonsson ( Interactive Institute)
. Room B3 |
PM |
|
|
em |
Teori och idéhistoria |
|
|
Onsdag |
fm |
Tutorials |
PM |
|
|
em |
Tutorials |
ÅG |
v. 22
|
|
|
|
|
|
Måndag |
fm |
Teckning |
|
|
|
em |
Tutorials |
ÅG |
|
Tisdag |
fm |
Tutorials |
PM |
|
|
em |
Teori och idéhistoria |
|
|
Onsdag |
fm |
Tutorials |
ÅG |
|
|
em |
Studio work |
|
|
Torsdag |
fm |
Studio work |
|
|
|
em |
Teori och idéhistoria |
|
|
Fredag |
fm |
Studio work, preparing presentation |
|
|
|
em |
Final Presentation (13:00) |
PM/ÅG |
References and links:
________________________________________________________________________
tools:
Arduino.
Wiring.
Processing.
Resources:
LowTech.
Make, hacking technology.
InstantSOUP.
hack a day.
Physical computing at NYU.
Tetsuo
Kogawa.
Design references:
hehe.
Jürg Lehni.
Interaction Design
Institute IVREA.
we-make-money-not-art.
Physical computing at NYU.
Tiletoy.
MIT, Media Lab, Tangible
media.
Natalie
Jeremijenko, live wire.
ArtBots.
Loop.PH.
Ralf Schreiber.
kram/weisshaar.
Åsmund Gamlesæter.
haque design and research.
Aether Architecture.
Krets.
armyofclerks.
Interaction Design
3; Sensors and Senses.
Smart Studio, Interactive
Institute.
Material shops:
farnell.
elfa.
Clas Ohlson.
Spark Fun.
|
|